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Showing posts from 2019

Final Rendered Frame

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Here is the final rendered frame! I helped with working on compiling the scene together and setting up all the textures and lights. With lighting we really wanted three main things, we wanted rim lights, atmospheric light rays, and a warm lighting tone. I really feel like we achieved our lighting goals and kept the scene render friendly.

Environment TurnArounds

Here is a turnaround of the environment. The first version was unintentionally way too symmetrical, so I went in and made adjustments to break it up a bit more. 

Textures

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With our final frame approaching, we have also gotten started on texturing. We are still modeling though so we are balancing those two tasks as we go. The textures are still in a starting phase, so I tried doing multiple textures for each object so  that we had options to choose from or directions to go if something was working better than some else

Modeling Part 2

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Here are some more modeling progress works. I'm really happy with my method of draping the couch throw, and wanted to document the progress in stages. Hopefully I can make a separate post for that. But again it's a work in progress and I believe the critiques I'm being given are really helpful.