Progress Report Week 14
This week was a change of pace for me as a modeler. The layout team is hard at work and we have a flat shot that is not working in 3D quite the same way as we planned for with our animatic. What we want to achieve is getting two side doors in to the camera frame without have a super bunch of ceiling and floor space. It was easy to rotate the walls out to be more visible to the camera, but it ended up becoming very much like a panorama, where the environment had a lot going on horizontally but not vertically. I tried forcing the modeling and did get it to work for the camera, but it would affect animation, texturing, and lighting so much that we decided to not pursue it further. Our solution will be using sound and lighting cues so that the audience understands where the characters are coming from off screen. This week I also helped with visual development of our chess world. We worked as a team and what we were taking a lot of inspiration from was the col