Environment Visual Design - Chess World

Because the chess world (based off of a chess board) is very geometric, I decided to take visual development into Maya as it is much more efficient to model and arrange basic cubes than to draw such specific perspectives. Right now there are still a lot of designs to explore, but it is very each to make changes. Changes in the animatic will also greatly affect the way the chess world appears, but so far this method of doing things is working very well. The Maya file can also be handed off to start effects tests. 

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